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Best Practices in Technology Marketing
Get the latest research, best practices, and editorial points of view about the best ways to reach and influence IT professionals.
Virtual Events' Success Grows

Event marketers are increasingly turning to the virtual world for staging large- and small-scale events. A recent white paper released by FactPoint Group, a market research firm, studied events created by Unisfair, a virtual event provider, and found that moving events to the virtual world can reduce spending and boost attendance, lead generation and attendee interest.

The study examined more than 200 Unisfair virtual events that totaled nearly 3,000 sponsors and 500,000 attendees. The results found that the average virtual event has a registration of 3,102 people with an attendance of 1,587. Leads generated for each sponsor totaled 348 per event, and attendees spent an average of two-and-a-half hours at each event while visiting an average 16 locations and completing at least five downloads.

Aside from convenience, event marketers have found that the reason virtual events have proven so successful is because they can mimic nearly every aspect of live events. "We do events on a real-world scale," said John Jainschigg, executive director of CMP Metaverse at CMP Media, a media and marketing solutions company that holds its virtual events inside Second Life. "[Our events are] six days long, [with] 50 presenters, a weekend of tutorials, a full convention center show floor, social events, networking events—it's a comprehensive thing." Read the complete article on BtoBOnline. Contact John Jainschigg, Executive Director, CMP Metaverse for more information about creating a virtual event for your company.

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Tags: Best Practices in Technology Marketing , Capturing Attention , Creating Demand , Lead Generation , Reaching CXOs , Return On Investment (ROI) , Second Life , Virtual Events , Web 2.0