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Virtual Events

Virtual Events And Measuring ROI Key in 2008

Kerry Smith is president of the Event Marketing Institute, a think tank that follows trends in event marketing through research, analysis and education. BtoB asked Smith to talk about expected developments in the events industry.

BtoB: What do you see as the biggest trends this year?

Smith: There's going to be a focus on a couple of things: First, experience mapping—recognition that when you're doing an event [you] understand who you are trying to engage. Often times, it's multiple people. How are you creating an experience around your event that will allow those people to find the appropriate channels to engage with you? You're going to talk differently to a CTO than to a CFO.

Another area is portfolio analysis. At company after company, they are looking across their entire spectrum of events, and cleaning out the closet [and asking] `Which ones are working for us, which ones are not, which ones are we not sure of?' They're going to start adjusting the dials accordingly.

And then there's this whole area of measuring everything—improving performance. There are no standards for measuring events, [and there are] different objectives for every company. As one marketer told us... Read the complete article on BtoBOnline.

Tags: Audience Engagement , Events , Experience Mapping , Improving Marketing Results , Marketing Spend , Reaching CXOs , Return On Investment (ROI) , Technology Purchase Process , Trends for 2008 , Understanding Your Customers , Virtual Events

Questions and Answers from 26 September Second Life Webcast

The attached document contains the questions, and their answers, that were posed to John Jainschigg from CMP and Kathy Mandelstein from IBM during the September 26 Webcast "How BtoB Marketers Can Achieve ROI in the Virtual World of Second Life." Download the complete Question and Answer document. Contact John Jainschigg, Executive Director, CMP Metaverse for more information about creating a virtual presence for your company.

Here is a summary of the questions contained in the document:

* Does SecondLife provide aggregated audience/user data or demo cuts
somewhere on the site? If so where?

* Would recommendations/best practices be applied to Playstation
'Home' coming up in April?

* How many attendees can attend an event on Second Life at one time?

More...
Tags: Achieving Differentiation , Analytics , Best Practices in Technology Marketing , Capturing Attention , Creating Awareness , Creating Demand , Engaging Partners , Events , Observing Behavior , RSS , Return On Investment (ROI) , Second Life , Software Development , Two-way Interaction , Video , Virtual Events , Web 2.0 , Webcast

Virtual Events' Success Grows

Event marketers are increasingly turning to the virtual world for staging large- and small-scale events. A recent white paper released by FactPoint Group, a market research firm, studied events created by Unisfair, a virtual event provider, and found that moving events to the virtual world can reduce spending and boost attendance, lead generation and attendee interest.

The study examined more than 200 Unisfair virtual events that totaled nearly 3,000 sponsors and 500,000 attendees. The results found that the average virtual event has a registration of 3,102 people with an attendance of 1,587. Leads generated for each sponsor totaled 348 per event, and attendees spent an average of two-and-a-half hours at each event while visiting an average 16 locations and completing at least five downloads.

Aside from convenience, event marketers have found that the reason virtual events have proven so successful is because they can mimic nearly every aspect of live events. "We do events on a real-world scale," said John Jainschigg, executive director of CMP Metaverse at CMP Media, a media and marketing solutions company that holds its virtual events inside Second Life. "[Our events are] six days long, [with] 50 presenters, a weekend of tutorials, a full convention center show floor, social events, networking events—it's a comprehensive thing." Read the complete article on BtoBOnline. Contact John Jainschigg, Executive Director, CMP Metaverse for more information about creating a virtual event for your company.

Tags: Best Practices in Technology Marketing , Capturing Attention , Creating Demand , Lead Generation , Reaching CXOs , Return On Investment (ROI) , Second Life , Virtual Events , Web 2.0
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